Tuesday 16 April 2013

Fossil Wars tech


















This is a tech footage from my game Fossil Wars that I am working on with some of my friends. This game uses the CEG framework which I build from the ground up using OpenGL and SDL. It has an obj and a dae model loader, it has a scenegraph for easier object management, it has a GUI system, it has a screen switching system, it has mesh batching for fast rendering, and it has basic collision shapes.

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